F. 1-1-1, Free Tree!
Problem Statement
Given a tree with vertices numbered from 1 to . Each vertex has an initial color .
Each edge of the tree is defined by three numbers: , , and , where and are the endpoints of the edge, and is the edge parameter. The cost of the edge is defined as follows: if the colors of vertices and are the same, the cost is 0; otherwise, the cost is .
You are also given queries. Each query has the form: repaint vertex to color . The queries depend on each other (after each query, the color change is preserved). After each query, you need to output the sum of the costs of all edges in the tree.
Solution Overview
The core challenge of this problem is to answer the queries quickly. A naive approach would be to recalculate the entire tree’s edge cost after each query. This would involve checking all n-1 edges, making each query take O(n) time. With up to 2 * 10^5 queries, this O(n*q) approach would be too slow.
The key insight is that when we repaint a single vertex v, the cost only changes for the edges that are directly connected to v. All other edge costs in the tree remain unaffected. Therefore, instead of recalculating everything, we can just calculate the change in the total cost.
Let’s break down the efficient approach step-by-step.
1. Preprocessing and Data Structures
To efficiently handle the updates, we first need to give the tree some structure and prepare some data.
Root the Tree: We designate an arbitrary vertex (like vertex 1) as the root. This imposes a parent-child hierarchy on the tree, which is very helpful.
Depth-First Search (DFS): We perform a single DFS traversal starting from the root. During this traversal, we will populate two key pieces of information for each vertex
v:parent[v]: The parent of vertexv.cost_to_parent[v]: The parametercof the edge connectingvto its parent.
The Core Data Structure (
memmap): This is the most important part of the solution. For each vertexv, we need to know the costs of edges connecting to its children, grouped by the children’s colors. A map (or a hash map/dictionary) is perfect for this.- For each vertex
v, we create a map, let’s call itmem[v]. mem[v][color]will store the sum of edge parameters for all children ofvthat currently have the colorcolor.
For example, if vertex
vhas three childrenu1,u2, andu3with colorsred,blue, andredrespectively, and the edge parameters arec1,c2, andc3, then the mapmem[v]would look like this:mem[v][red] = c1 + c3mem[v][blue] = c2
This map is also built during the initial DFS.
- For each vertex
2. Initial Cost Calculation
After the DFS, we have all the necessary information. We compute the initial total cost of the tree, let’s call it total_ans, by iterating through all non-root vertices v and checking:
if color[v] != color[parent[v]]:
total_ans += cost_to_parent[v]
This gives us the correct starting cost in O(n) time.
3. Processing a Query
Now, let’s consider a query: “repaint vertex v to color x”. Let the original color of v be old_color.
We only need to adjust total_ans by considering the edges connected to v.
Step A: Update Cost for Edges to v’s Children
From 0 to C: Before the change,
vhadold_color. Any childuofvthat also hadold_colorcontributed 0 to the cost (sincecolor[v] == color[u]). Aftervis repainted tox(assumingx != old_color), these edges now have a cost. The total cost of these newly “activated” edges is the sum of their parameters. We already pre-calculated this sum: it’smem[v][old_color].- Action:
total_ans += mem[v][old_color]
- Action:
From C to 0: Before the change, any child
uofvthat had colorxcontributed its edge cost to the total (sincecolor[v] = old_color != x). Aftervis repainted tox, these edges now have a cost of 0. The total cost of these newly “deactivated” edges ismem[v][x].- Action:
total_ans -= mem[v][x]
- Action:
These two actions, using our mem map, update the contribution of all children-edges in constant time (or O(log k) where k is the number of distinct child colors, which is very fast).
Step B: Update Cost for Edge to v’s Parent
This involves just one edge (unless v is the root). Let p = parent[v] and w = cost_to_parent[v].
Remove Old Cost: We first determine if this edge contributed to the cost before the change. It did if
color[p] != old_color. If so, we subtract its cost from the total.- Action:
if color[p] != old_color: total_ans -= w
- Action:
Add New Cost: We then determine if this edge contributes to the cost after the change. It will if
color[p] != x. If so, we add its cost to the total.- Action:
if color[p] != x: total_ans += w
- Action:
Step C: Update Data Structures for Future Queries
The change to v’s color affects its parent p. Specifically, it changes which color group the edge (p, v) belongs to in the parent’s mem map.
- The edge
(p,v)of weightwis no longer associated with a child ofold_color.- Action:
mem[p][old_color] -= w
- Action:
- The edge
(p,v)is now associated with a child of colorx.- Action:
mem[p][x] += w
- Action:
Finally, we update the actual color array: color[v] = x.
After these steps, total_ans holds the new correct total cost, which we print.
Conclusion
By pre-calculating parent pointers and the mem maps, we can process each query by only looking at the vertex v, its parent, and its children. The use of maps allows for O(log n) updates.
- Preprocessing:
O(n log n)(for DFS and map insertions) - Query:
O(log n)(for map lookups and updates) - Total Complexity:
O(n log n + q log n)
This is highly efficient and easily meets the time limits of the problem.